Path of Exile 2has released several patches just a few days after their early access launch. It is safe to say that they are hard at work, probably doubling overtime hours to fix bugs, make balancing changes, and ultimately put the game in a better state. Here’s everything you need to know about December 12’s 0.1.0d Path of Exile 2 patch notes.

General Improvements and Changes

There are a few key changes to note here. One, in particular, is the passive Block mechanic, which has already been the best form of defensive measures for most builds and gets a massive buff by allowing it to work when getting hit in all directions.

Dodge rolling will feel smoother now and help other players dodge damage or avoid getting trapped when used perfectly.

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There’s also a slight nerf to Rain of Arrows and Firestorm melting massive bosses because the mechanic utilizes hit frames to deal more damage to bosses with larger models (not intended).

Related:Path of Exile 2 Class Tier List: All PoE2 Classes Ranked

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Trigger Gems and Energy Gain

“Trigger gem energy gain was not in the right place, and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.

To address this, we are now making “Monster Power” part of the calculation for energy gain. This means it’s far easier to trigger skills from Unique Monsters than from normal monsters, but you also hit many more normal monsters when fighting.

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Another issue was using low-level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. To make the source of the ignite matter, we are making the energy gain dependent on the strength of the ignite. We have also rebalanced all energy gain across the board.”

Overall, this is a nerf in some form. However, the explanation does make sense, as applying ailments isn’t supposed to be that easy, especially since there are multiple passive skill tree nodes and unique items built around these ailments.

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Ultimatum Changes

First, the Trial of Chaos (Ultimatum) is completely unbalanced. It doesn’t make sense that the 2nd Ascendancy would be way harder than the Act 3 boss, even if it is seven levels below. These general changes are nice, but we don’t know what specific modifiers were changed. However, we can assume that it is made easier.

Overall, these patch notes address multiple bug fixes and balancing changes with little to no nerfs across the board. These all sound great, especially after they fixedthe loot system players complained about.

Enzo Zalamea

Enzo is a staff writer at Prima Games. He began writing news, guides, and listicles related to games back in 2019. In 2024, he started writing at Prima Games covering the best new games and updates regardless of the genre. you may find him playing the latest World of Warcraft expansion, Path of Exile, Teamfight Tactics, and popular competitive shooters like Valorant, Apex Legends, and CS2. Enzo received his Bachelor’s degree in Marketing Management in De La Salle University and multiple SEO certifications from the University of California, Davis.