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Clair Obscur: Expedition 33features many discoverable locations across all three Acts. One such location is thePainting Workshop. A mysterious location, with three separate entrances, and a blocked-off area at the end.
You might be wondering what the purpose of this area is. Follow along and discover the wonders of the Painting Workshop and all it has to offer.

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What is the Painting Workshop?
The Painting Workshop is a secret, discoverable location accessible fromThe Continent.Finding and navigating through these three entrances across The Continent will be the answer to how to solve the mystery of the Painting Workshop.
Entrance 1
The first entrance you’ll come across will be on an island north-east of the Stone Wave Cliffs during Act II once you have the ability to swim with Esquie. Make your way to the first entrance and head inside.
You’ll need to platform your way across various broken painting frames, speak to the Faceless Boy once you finish that and select “We Will” to help the boy and receive theLight of the Beast. Continue beyond the Faceless Boy and platform down to the large statue, interacting with it, using the Light of the Beast item you just got.

After this, you can head out of the Painting Workshop through the Painting Frame just ahead of the statue to the right.
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Entrance 2
The second entrance you’ll come across is north-west of the Forgotten Battlefield and across from Monoco Station. This is actually the first entrance you come across if you continue along the crit path following the start of Act II.
Head inside and platform across the broken painting frames until coming across the Faceless Boy again, speak with him and select “We Will” to receiveColour of the Beastand help the boy.

Head further into the Workshop and interact with the same statue from before and use the Colour of the Beast item you just got from the Faceless Boy. Head out through the portal just past the statue on the right side of the room again.
Entrance 3
The third and last entrance to the Painting Workshop is a little bit trickier to get to, and is only accessible in Act III once you have gained the ability to fly with Esquie.
There is a floating island to the east ofSireneat the north end of The Continent. Fly up to the floating island and head inside the last entrance into the Painting Workshop.

For the final time, platform across the broken and shattered painting frames and make it to the Faceless Boy. Once again, reply to him by selecting “We Will” and you’ll receiveShape of the Beast. Continue your way forward and use the item you just obtained on the statue once again, completing the Lampmaster statue. Head to the back area of the Painting Workshop to the area that was blocked off until now.
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Lampmaster Boss
This fight with Lampmaster will be mostly similar tothe one you encountered in Stone Wave Cliffs at the end of Act I, while having more health and being generally stronger than before.
Weakness: None
Resistant: Light
Recommended Level: Level 70
Lampmaster Moveset
Lampmaster performs a strange ritual with its lamps.
Lampmaster will light its four lamps in a specific sequence, free aim shooting the lamps in the order they lit up will cancel the massive sword of light attack.
Lampmaster performs a flying combo.
A slow 4-hit combo, on the last hit Lampmaster retreats and then lunges forward, so be ready for the slight hesitation. The pattern speed isSlow > Slow > Slow > Slow.
Lampmaster throws a vast ball of light at the Expedition.
A slow ball of light that can be jumped, it’s pretty easy to see coming. Just jump when you see the cue on screen.
Lampmaster attacks with each arm.
This is a 7-hit combo using all of its limbs, including its hands and swords. The pattern speed isSlow > Slow > Slow > Slow > Slow > Normal > Normal.
Lampmaster attacks with a massive sword of light.
A strong attack that Lampmaster does after performing its strange ritual. Be careful parrying this one as it can insta-kill you. It has a long buildup, but the pattern speed isNormal > Normal > Normal > Normal.
Another thing to consider with Lampmaster is that it can inflict the party with Dizzy as well as its melee attacks, being able to apply blight to the party. If this is giving you trouble, you should consider equipping your party with Anti-Blight Pictos or Lumina if you already have them.

Thankfully, with this boss happening this late into the game, you should have access to a lot of Picto’s, Lumina’s and Skills to dispose of Lampmaster. You’ll mostly just be watching out for its attacks and learning its patterns, while paying attention to taking out its lamps whenever the Lampmaster performs its strange ritual.
It’ll always be better to parry and counterattack the boss rather than dodging, so try and follow along with the attack pattern speed that’s been laid out for you. Counterattack damage is very valuable in this fight.
This isn’t the case with every attack though. As with “Lampmaster attacks with each arm,” it may be better to dodge as it’s 7-hits and can be a bit tricky to parry all at once. As with most bosses in the entire journey of Clair Obscur: Expedition 33, pay attention to sound cues to better help you understand when to go for a parry or dodge if you’re struggling.
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