The Sinking City got a visual uplift with an Unreal Engine 5 remaster, along with bringing quality of life improvements and enhanced gameplay. It’s free for existing owners, which is always appreciated, and you may still access the original if you don’t want to play the UE5 version.
Like the original, though, not everything is perfect. The ultrawide implementation is still not up to par, with pillarboxing added to cutscenes and dialogue scenes. Thankfully, Rose from the widescreen community has released a new patch to address this, just like they did for the original release.

Fixing The Sinking City Remastered Ultrawide Issue
The patch from Rose extends ultrawide support to cutscenes and dialogue scenes, removing the black bars from the presentation. Essentially, this is what the game should look like while being played on an ultrawide monitor, and the back-and-forth switching of the presentation in the default state can be quite annoying.
Installing the patch is a pretty simple process:
Once you’re done, launch The Sinking City Remastered and all the letterboxing will be removed from the cutscenes and dialogue interactions, which make up a good chunk of the playtime. Here is a screenshot from Rose of the patch in action:
All credits go toRosefor creating and testing the patch at 2560×1080 and 5120×1440. You can learn about their work on theirPatreon.

This is the ideal way to play the game if you’re on an ultrawide setup, and while there might be a few awkward compositions here and there, it’s an excellent patch that shouldn’t be necessary. Though if you want to remove the patch for some reason, simply delete the files that came with it in the zip file.
I doubt that the developers will consider extending ultrawide support, since it was never added in the original either. The remaster was an opportunity to do this, but I’m glad that we got something at least.
Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn’t spending an unhealthy amount of time in Slay the Spire, he’s probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.