Forspokenis anopen-world adventure gamefrom Luminous Productions and Square Enix. At first, you might be wondering what all the buzz is about. Then again, you’re probably aware of the bad rap it’s gotten, especially when considering the system requirements (more on this in a while). As such, we’ve decided to check outForspoken‘s PC graphics settings, performance, and benchmark.

Mind you, I’m only at the early stages of the campaign since we weren’t given a review code for PC. As such, I’ll make note of some findings, though I’ll also update this article in case I encounter more technical issues down the line.

Forspoken Pc Technical Review Graphics Settings Benchmark Performance 1

ForspokenPC graphics settings, performance, and benchmark

One reason whyForspokenhas been getting a lot of flak was due to its system requirements:

Decent setups, such as an Nvidia Geforce RTX 3070 and AMD Radeon RX 6700 have an expected output of 30 fps at 1440p resolution. However, if you truly wish to get dazzled by 4K visuals, you’d need an RTX 4080 or RX 6800 XT, and those are just for 60 fps gaming. Do note the Ryzen 7 5800X typo under the CPU requirements. In my case, I’ve got the following:

The above would mean I’d only get 30 fps when playing at 1440p. Still, I opted to stick to 4K, with my fingers crossed that other settings, such as DLSS, would be enough to offset potential downsides toForspokenPC performance. Moreover, I made sure to download Nvidia’s latest driver as it has some optimization tweaks.

Forspokendisplay and graphics settings

Below, you’ll see the most important option panels inForspoken(display and graphics):

For my tests and playthrough, I decided to stick to 4K resolution. I swapped between the available presets, though I made sure to switch to Custom so I can pick DLSS – Performance, while also disabling motion blur, and depth of field. Moreover, I went with a 120 fps cap with v-sync turned off.

PC benchmark results and load times

Forspoken‘s PC benchmark does not play a long, continuous scene. Rather, it’s a series of scenes that are shown in sequence. It starts from the streets of New York, followed by two lairs of different monsters, a sweeping view of Athia, and so on. There’s just one problem: the load times are atrocious. Each scene took me around 45 to 80 seconds before they show up, which became a major annoyance.

Granted, it might be due to installing the game on a Portable SSD. But, to be fair, the other games I’ve got installed includeAssassin’s Creed Valhalla,Cyberpunk 2077,Borderlands 3,Dying Light 2,Elden Ring,Forza Horizon 5,Halo Infinite,andTotal War: Warhammer 3.I don’t recall egregiously long load times when playing those games or running their benchmarks at all.

The NvMe requirement for the SSD is truly mandatory if playing on 4K. Then again, the load times didn’t necessarily improve when I switched to 1440p.

So far as average fps results go, I got the following based on the first two scenes:

Campaign results

Now, when it comes to the campaign, loading a save takes around 20 to 30 seconds (whether I picked 4K or 1440p). It could be better, but I didn’t mind since it’s an open-world game (it’s unlikely that I’d save scum). In terms ofForspoken‘s PC performance, the framerates were also somewhat manageable, though disappointing. Again, the examples below are with 4K resolution, ultra high preset, and DLSS – Performance settings:

Sufficed to say, I was quite worried that I’d be relegated to 1440p gaming at 30 fps all throughout. But, that doesn’t seem to be the case, all thanks to DLSS and dynamic resolution.

Blurry textures

Things could be improved, of course. I’ve noticed that, visually, parts of the game were quite striking (i.e., exterior landscapes and distant structures). Unfortunately, objects that are fairly close to you, such as wooden boards, stone bricks, walls, crystals, doorways, tattered cloth pieces, curtains, and portraits appear poorly rendered and blurry (you can see two images below). Initially, I thought this was due to the aforementioned DLSS and dynamic resolution, but the issue persisted even after constantly tweaking the settings. Likewise, I assumed I was already close to my GPU’s memory usage, but that wasn’t it either. As such, I just switched from 4K to 1440p, which worked only temporarily. The problem does persist, and it’s predominantly glaring when roaming around Cipal (or places with flat objects/flat ground).

With ridiculous system requirements, I expected better. Even titles with lower requirements (i.e.,Assassin’s Creed ValhallaandElden Ring) looked appealing both up close and from a distance. Coincidentally, I remember getting better framerates overall when playing those games.

Upon checking anupdate post, it seemsForspokenPC performance relies on a streaming texture technique that “utilizes free spaces of VRAM.” The higher your settings, the less extra VRAM you have remaining (unless you’ve got an RTX 4000 series card or AMD equivalent, or you drastically lower your resolution). The downside is that it’s hard to discern just which options have the most impact, as there are times when the options panel doesn’t update properly.

Shadows, ray tracing, and ambient occlusion

Next up, we’ve got shadows and ray tracing options inForspoken. The relevant settings are: shadow quality, ray traced shadows, ambient occlusion, and ray traced ambient occlusion. I decided to keep shadow quality high, and I tweaked the rest. you’re able to refer to the images below:

Lastly, take note that this is still early in the campaign, so I might encounter more troubles later. I’ll update ourForspokenPC graphics settings, performance, and benchmark article if need be.

Jason Rodriguez

Jason Rodriguez is a guides writer. Most of his work can be found on PC Invasion (around 3,400+ published articles). He’s also written for IGN, GameSpot, Polygon, TechRaptor, Gameskinny, and more.

He’s also one of only five games journalists from the Philippines. Just kidding. There are definitely more around, but he doesn’t know anyone. Mabuhay!