Ember Build Pathfinder Wrath of the Righteous Guide –In thisEmber Build Guide, I’m going to break down the best Attributes, Skills, Feats, Spells, Hexes, Mythic Path, and Equipment you should take to make the most out of this character. You’ll also have the ability to buff and heal your allies. I’ll be showing an optimized Build that involves her default Stigmatized Witch Archetype, which is paired with the Crossblooded Sorcerer. If you’re looking for ways to severely weaken enemies while dealing great damage with Negative Energy and Fire Spells, then this Ember Build Guide is for you.

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Ember Build Pathfinder Wrath of the Righteous Guide

ForEmber’s Build, you’ll want to improve her usage ofNecromancy Spellscoupled withHexes. At earlier levels, it’s good to start casting Slumber to immediately debilitate your target, followed by using harmful Spells against them. Note that this is effective against Humans but not so much against other creatures. Because of this, you’ll have to try otherSpellslikeGlitterdustto blind them orRay of Exhaustionto impose penalties on theirAttributes. Additionally, we’ll also explore the benefits ofConjuration Spellsand other Hexes to buff and heal the party.

Ember’s Spellcasting Ability isCharisma, which is different from theWitch Class. But unlikeWizards, Witch’s are spontaneous casters so you don’t need to prepare their Spells beforehand. Instead, you’re able to cast these depending on how many available Spell uses you have for the day. This is then replenished after taking a rest.

Burning Hands Spell in Combat Ember Companion Build Pathfinder WotR

By the time you meet her at Level 3, she would automatically possess the followingFeats, Proficiencies,Abilitiesand Hexes:

At Level 5, you’re going to multiclass with theCrossblooded Sorcerer, which has the same Spellcasting Ability as Ember’s, to gain aBonus Featas well as twoBloodlines. Afterward, we’ll continue leveling up theStigmatized Witch Archetypeto unlock a special Hex for our allies. As a Level 1 Crossblooded Sorcerer, you receive the following:

Slumber Hex in Combat Ember Companion Build Pathfinder WotR

Attributes | Ember Companion Build Pathfinder WotR

Starting at Level 4 and after every four levels, you’ll be able to add 1 point to any of your Attributes. With Ember, you’ll only improve one Attribute and that’s Charisma. Charisma is the Stigmatized Witch’s Spellcasting Ability, which allows Ember to learn and cast numerous Spells.

It’s also the modifier that’s added to the Spell’s Difficulty Class (DC), which enemies need to overcome to lessen or negate the Spell’s impact. After allocating 5 points into this Attribute, you ought to have 22 Charisma with a +6 modifier. You can further boost this by equipping headgear like theHeadband of Alluring Charisma.

Attributes at Level 20 Ember Build Guide Pathfinder WotR

Skills | Ember Companion Build Pathfinder WotR

In terms of Ember’s Skills, you’ll primarily focus on raising Mobility and Persuasion. Mobility allows you to move carefully in between enemies without getting hit due to their Attacks of Opportunity. On the other hand, Persuasion, which is naturally high thanks to your good Charisma, helps you negotiate, intimidate or persuadeNPCsto agree with your line of thinking.

You can then opt to increaseKnowledge (Arcana)orLore (Religion)because of the initial bonuses you gain with these two. Knowledge (Arcana) helps make unidentified and rare magical objects known, which may be in the form of powerfulWeaponsor Armor. Meanwhile, Lore (Religion) increases your knowledge about extraplanar realms particularly those associated with religion. This is helpful inCombatwhen you need more information such as the enemy’s strengths and weaknesses to defeat them.

Skills at Level 20 Ember Build Guide Pathfinder WotR

Feats | Ember Companion Build Pathfinder WotR

From Levels 5 to 20, you’ll be able to choose 8 Feats for Ember with 1 Feat at every other level. You’ll focus on dealing Necromancy Spells and mostly Conjuration Spells to support the party.

Starting at Level 5, you ought to take these important Feats in the following order:

Boneshaker Spell in Combat Ember Companion Build Pathfinder WotR

Unlike theMetamagic (Empower Spell), you’re able to heighten any of Ember’s Spells. You’re even able to replicate copies of your favorites per level without any consequences. So if you enjoy castingEnervationor Scorching Ray, then verify to heighten it for each of the higher levels.

You can heighten Spells by going to Ember’s Spellbook Tab and clicking ‘Metamagic’ at the bottom left-hand corner of the screen. Add a Spell in the middle square of the big circle by double-clicking on the icon or by dragging it. Click the “Sword Icon'' on top of this and then select “Write spell” at the bottom.

Spells | Ember Companion Build Pathfinder WotR

What makes Ember powerful is her versatility in terms of switching between different types of Spells. For instance, she can destroy regular enemies with Necromancy Spells or Fire Spells. And Hexes go very well with these since it debilitates them quite easily. Since you’ll also face the Undead, you’ll need secondary Spells that aren’t powered by Negative Energy, which actually heal them. In this section, I’ll be discussing the ones that you should get, although feel free to add other Spells that you find interesting.

Damage Spells

Necromancy Spells

Fire Spells

Non-Damage Spells

Hexes | Ember Companion Build Pathfinder WotR

Due to multiclassing, you’re able to choose 8Hexesfor Ember instead of 9. It’s best to take the first four of these in order except for Life Giver. Specifically, this requiresGrand Hex, which is automatically unlocked when the Stigmatized Witch reaches Level 18. Hexes are as useful as your other Spells that make enemies vulnerable especially when you don’t have access to them yet at lower levels.

Mythic Path

you’re able to pick 10Mythic Abilitiesand Feats in any order to make Ember a much more effective Spell Caster. For Mythic Abilities, you should acquire the following:

ForMythic Feats, you’re going to select the ones that enhance your Caster Level Checks, Spell DC, and Critical Multiplier such as Spell Penetration (Mythic), Spell Focus (Mythic) (Necromancy), and Improved Critical (Mythic) (Ray). You’ll also want to get Sorcerous Reflex to cast two Spells in a single turn right after making an Initiative Roll because the first one is considered a Swift Action. Lastly, the Expanded Arsenal (Magic School) (Conjuration) allows you to apply the bonuses from other Feats like Spell Focus (Necromancy) to your Conjuration Spells, making them more potent.

Ember’s gear is similar toNenio’sexcept that you won’t be using Ranged Weapons at all due to the Weapon Attack Roll penalty you have. To boost your AC and Saves, you’ll want to equip the best versions of theAmulet of Natural Armor, Ring of Protection, andCloak of Resistance.

In order to raise your Attributes and its respective modifiers, you’ll need to wear the Headband of Alluring Charisma as well as theBelt of Physical Form. These provide you with Enhancement Bonuses, particularly for Charisma, Dexterity and Constitution. Lastly, since you can’t wear Armor, you can choose any Clothing that provides you with decent bonuses such as the Silver Robe.

Final Tips

Ember’s Stigmatized Witch and Crossblooded Sorcerer Build may seem confusing at first but remember that you’ll only have to focus on a handful of Spells to deal significant damage. You’ll then supplement these with Hexes. It’s also essential to prioritize Spell Penetration over Spell Focus since you’ll also face demons with Spell Resistances right from the start. As such, you’ll be needing the Caster Level Check Bonus you get to overcome these resistances.

Note that the earlier versions of Inflict Wounds require you to approach your target to cast it. If you find yourself getting hit too often because of this, it’s also good to take Dodge and theCombat Mobility Featsomewhere between Levels 5 to 9. You can then continue with the Feats I suggested and remove Toughness from the list.

Lastly, remember that the Undead are different from the rest of the creatures you’ll come across. This means that you can heal them with Spells that are powered by Negative Energy such as Inflict Wounds, whereas you’re able to damage them with healing Spells like Cure Wounds.

Stay tuned for more of theseCompanion Build Guidesand be sure to check ourTwitch Channelor thePathfinder: Wrath of the Righteous Wikiif you have questions on the game! What did you think of this guide? WhichCompanionwould you like to see next? Let us know in the comments below!